Imperial Navy Breachers kt21
The fighting men and women of the Imperial Navy are called upon for many tasks, from garrisoning void ports to escorting the Navigator elite. The bravest and most daring of their ilk are selected for the Breacher teams – the blunt hammer at the head of a Navy boarding assault. Trained in close-quarters combat and equipped with a range of specialist equipment, these bold boarders smash apart anything in their way under a hail of shotgun fire, grenades, and axe blows.
Navis Sergeant-At-Arms
APL
2
MOVE
3⬤
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Bolt Pistol (Rng ⬟) | 4 | 3+ | 3/4 |
Heirloom Autopistol (Rng ⬟, Bal, Lethal 5+) | 4 | 3+ | 2/3 |
Navis Shotgun | |||
- Close Range (Rng ⬟) | 4 | 2+ | 3/3 |
- Long Range | 4 | 4+ | 1/2 |
Chainsword (Ceaseless) | 4 | 3+ | 4/5 |
Navis Hatchet | 3 | 3+ | 3/4 |
Power Weapon (Lethal 5+) | 4 | 3+ | 4/6 |
ABILITIES
Breach And Clear
Command Breach
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, LEADER, NAVIS, SERGEANT-AT-ARMS
Navis Armsman
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Navis Shotgun | |||
- Close Range (Rng ⬟) | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
ABILITIES
Breach And Clear
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, ARMSMAN
Navis Axejack
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Autopistol (Rng ⬟) | 4 | 4+ | 2/3 |
Power Weapon (Lethal 5+) | 4 | 3+ | 4/6 |
ACTIONS
Wade In (2 AP)
ABILITIES
Breach And Clear
Emboldened
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, AXEJACK
Navis C.A.T. Unit
APL
1
MOVE
4⬤
SAVE
5+
WOUND
5
WEAPONS | ATK | HIT | DMG |
---|
ABILITIES
Breach And Clear
Machine
Recon
Support Unit
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, C.A.T. UNIT
Navis Endurant
APL
2
MOVE
2⬤
SAVE
2+
WOUND
10
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Navis Heavy Shotgun | |||
- Close Range (Rng ⬟, Relentless) | 4 | 3+ | 3/3 |
- Long Range (Relentless) | 4 | 5+ | 1/2 |
Shield Bash (Brutal, *Shield) | 3 | 4+ | 1/1 |
ACTIONS
Disengage (1 AP)
ABILITIES
Breach And Clear
Breachwall
*Shield
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, ENDURANT
Navis Gheistskull
APL
1
MOVE
4⬤
SAVE
5+
WOUND
5
WEAPONS | ATK | HIT | DMG |
---|
ACTIONS
Boost (1 AP)
ABILITIES
Breach And Clear
Machine
Support Unit
IMPERIAL NAVY BREACHER, IMPERIUM, FLY, NAVIS, GHEISTSKULL
Navis Grenadier
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Demolition Charge (Rng 2⬤, Blast ⬤, AP1, Indirect, Lim) | 4 | 3+ | 4/6 |
Navis Shotgun | |||
- Close Range (Rng ⬟) | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
Frag Grenade (Rng ⬟, Blast ⬤, Ind, Lim) | 4 | 3+ | 2/3 |
Krak Grenade (Rng ⬟, AP1, Ind, Lim) | 4 | 3+ | 4/5 |
ACTIONS
Stun Grenade (1 AP)
ABILITIES
Breach And Clear
Grenadier
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, GRENADIER
Navis Gunner
APL
2
MOVE
3⬤
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Navis Las-Volley (Fus, Hvy, Relentless) | 6 | 4+ | 3/4 |
Meltagun (Rng ⬟, AP2, MW4) | 4 | 4+ | 6/3 |
Plasma Gun | |||
- Standard (AP1) | 4 | 4+ | 5/6 |
- Supercharge (AP2, Hot) | 4 | 4+ | 5/6 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Breach And Clear
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, GUNNER
Navis Hatchcutter
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Autopistol (Rng ⬟) | 4 | 4+ | 2/3 |
Chainfist (Brutal, Rending) | 4 | 4+ | 5/6 |
ACTIONS
Breach Point (1 AP)
Weld Shut (1 AP)
ABILITIES
Breach And Clear
Hatchcutter
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, HATCHCUTTER
Navis Surveyor
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Navis Shotgun | |||
- Close Range (Rng ⬟) | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
ACTIONS
Surveillance (1 AP)
Wayfind (1 AP)
ABILITIES
Breach And Clear
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, SURVEYOR
Navis Void-Jammer
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Gheistskull Detonator (*Detonate, *EMP, Silent, No Overwatch) | 4 | 3+ | 2/3 |
Navis Shotgun | |||
- Close Range (Rng ⬟) | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
ACTIONS
Interference Pulse (1 AP)
ABILITIES
Breach And Clear
*Detonate
*EMP
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, VOID-JAMMER