
The reach of the Inquisition extends across the vastness of the Imperium. Inquisitorial kill teams bring together agents from all strata of Imperial society, from elite soldiers to zealous priests. Together, these disparate elements combine their skills to deadly effect, enabling them to root out and destroy heretics, aliens and the servants of Chaos.

APL
2
MOVE
6"
SAVE
5+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Extended Stock AutoPistol (Rng 12", Lethal 5+) | 4 | 3+ | 2/4 |
| Fists | 3 | 4+ | 2/3 |
ABILITIES
Inquisitorial Tomes
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, LEADER, INTERROGATOR

APL
2
MOVE
6"
SAVE
5+
WOUND
5
| WEAPONS | ATK | HIT | DMG |
|---|
ABILITIES
Consecrated Tome
Expendable
Group Activation
Machine
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, TOME-SKULL

APL
2
MOVE
6"
SAVE
4+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Mechanical Appendages | 3 | 5+ | 1/2 |
ABILITIES
Irrefutable Report
Lightly Armed
Scrivener
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, AUTOSAVANT

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| AutoPistol (Rng 8") | 4 | 4+ | 2/3 |
| Eviscerator (Brutal) | 4 | 4+ | 5/6 |
ABILITIES
Irrepressible Purpose
Zealot
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, QUESTKEEPER

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| AutoPistol (Rng 8") | 4 | 4+ | 2/3 |
| Knifer (Lethal 5+) | 1 | 2+ | 5/7 |
| Polearm | 4 | 3+ | 4/5 |
ABILITIES
Hunter
Weathered
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, DEATH WORLD VETERAN

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| AutoPistol (Rng 8") | 4 | 4+ | 2/3 |
| Paired Blades (Bal, Rending) | 4 | 3+ | 3/5 |
ABILITIES
Extract Information
No Escape
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, ENLIGHTENER

APL
1
MOVE
6"
SAVE
4+
WOUND
11
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Heavy Bolter | |||
| - Focused (Hvy (DashOnly), PrcCrit1) | 5 | 4+ | 4/5 |
| - Sweeping (Hvy (DashOnly), PcrCrit1, Tor1") | 4 | 4+ | 4/5 |
| Multi-Melta (Dev4, Hvy(DashOnly), Prc2) | 4 | 4+ | 6/3 |
| Plasma Cannon | |||
| - Standard (Blast 2", Hvy (DashOnly), Prc1) | 4 | 4+ | 4/6 |
| - Supercharge (Blast 2", Hvy (DashOnly), Hot, Lethal 5+, Prc1) | 4 | 4+ | 5/6 |
| Servo-Claw | 3 | 4+ | 4/5 |
ABILITIES
Lobotomised
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, GUN SERVITOR

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Shotgun (Rng 6") | 4 | 3+ | 3/3 |
| Fists | 3 | 4+ | 2/3 |
ACTIONS
Chasten (1 AP)
ABILITIES
Hexorcise
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, HEXORCIST

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| AutoPistol (Rng 8", Seek) | 4 | 2+ | 2/3 |
| Fists | 3 | 5+ | 2/3 |
ACTIONS
Scry (1 AP)
ABILITIES
Icon Bearer
Lightly Armed
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, MYSTIC

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hand Flamer (Rng 6", Sat, Tor1") | 4 | 2+ | 3/3 |
| Chainsword | 4 | 4+ | 4/5 |
ABILITIES
Chem-Mask
Cruel
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, PENAL LEGIONNAIRE

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Scoped Plasma Pistol | |||
| - Standard (Rng 12", Prc1) | 4 | 3+ | 3/5 |
| - Supercharge (Rng 12", Hot, Lethal 5+, Prc1) | 4 | 3+ | 4/5 |
| Suppressed AutoPistol (Rng 8", Silent) | 4 | 3+ | 2/3 |
| Fists | 3 | 4+ | 2/3 |
ACTIONS
Pistol Barrage (1 AP)
ABILITIES
Pistolier
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, PISTOLIER

APL
2
MOVE
6"
SAVE
3+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Boltgun | 4 | 3+ | 3/4 |
| Gun Butt | 4 | 4+ | 2/3 |
ABILITIES
Psychic Null
INQUISITORIAL AGENT, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, PROSECUTOR

APL
2
MOVE
6"
SAVE
3+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Executor Greatblade (Lethal 5+) | 4 | 3+ | 4/6 |
ABILITIES
Psychic Null
INQUISITORIAL AGENT, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, VIGILATOR

APL
2
MOVE
6"
SAVE
3+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Flamer (Rng 8", Sat, Tor2") | 4 | 2+ | 3/3 |
| Gun Butt | 4 | 4+ | 2/3 |
ABILITIES
Psychic Null
INQUISITORIAL AGENT, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, WITCHSEEKER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Lasgun | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Signal (1 AP)
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, COMMS

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Flamer (Rng 8", Sat, Tor2") | 4 | 2+ | 3/3 |
| Grenade Launcher | |||
| - Frag (Blast 2") | 4 | 3+ | 2/4 |
| - Krak (Prc1) | 4 | 3+ | 4/5 |
| Hot-Shot Volley Gun | |||
| - Focused (PrcCrit1) | 5 | 3+ | 3/4 |
| - Sweeping (PrcCrit1, Tor1") | 4 | 3+ | 3/4 |
| Meltagun (Rng 6", Dev4, Prc2) | 4 | 3+ | 6/3 |
| Plasma Gun | |||
| - Standard (Prc1) | 4 | 3+ | 4/6 |
| - Superchart (Hot, Lethal 5+, Prc1) | 4 | 3+ | 5/6 |
| Gun Butt | 3 | 4+ | 2/3 |
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, GUNNER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Lasgun | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Medikit (1 AP)
ABILITIES
Medic!
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, MEDIC

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Lasgun | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Adaptive Equipment
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, TROOPER

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Lasgun | 4 | 4+ | 2/3 |
| Trench Club (Shock) | 4 | 3+ | 3/3 |
ABILITIES
Bruiser
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, BRUISER

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Bolt Pistol (Rng 8") | 4 | 4+ | 3/4 |
| Boltgun | 4 | 4+ | 3/4 |
| Lasgun | 4 | 4+ | 2/3 |
| Relic Laspistol (Rng 8", Lethal 5+) | 4 | 4+ | 2/4 |
| Bayonet | 3 | 4+ | 2/3 |
| Chainsword | 4 | 4+ | 4/5 |
ABILITIES
Directive
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, CONFIDANT

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Flamer (Rng 8", Sat, Tor 2") | 4 | 2+ | 3/3 |
| Grenade Launcher | |||
| - Frag (Blast 2") | 4 | 4+ | 2/4 |
| - Krak (Prc1) | 4 | 4+ | 4/5 |
| Meltagun (Rng 6", Dev 4, Prc2) | 4 | 4+ | 6/3 |
| Plasma Gun | |||
| - Standard (Prc1) | 4 | 4+ | 4/6 |
| - Supercharge (Hot, Lethal 5+, Prc1) | 4 | 4+ | 5/6 |
| Bayonet | 3 | 4+ | 2/3 |
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, GUNNER

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Lasgun | 4 | 4+ | 2/3 |
| Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Medikit (1 AP)
ABILITIES
Medic!
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, MEDIC

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Lasgun | 4 | 4+ | 2/3 |
| Remote Detonator (Hvy (DashOnly), Lim1, Prc1, Sil, *Detonate) | 4 | 2+ | 5/6 |
| Bayonet | 3 | 4+ | 2/3 |
ABILITIES
*Detonate
Mine Layer
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, SAPPER

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Long-Las | |||
| - Concealed (Dev3, Hvy, Sil, *Concealed Position) | 4 | 2+ | 3/3 |
| - Mobile | 4 | 3+ | 3/4 |
| - Stationary (Dev3, Hvy) | 4 | 2+ | 3/3 |
| Bayonet | 3 | 4+ | 2/3 |
ABILITIES
*Concealed Position
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, SNIPER

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Lasgun | 4 | 4+ | 2/3 |
| Bayonet | 3 | 4+ | 2/3 |
ABILITIES
Group Activation
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TROOPER

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Lasgun | 4 | 4+ | 2/3 |
| Bionic Arm | 3 | 4+ | 4/5 |
ABILITIES
Bionics
Veteran Guardsman
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, VETERAN

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Lasgun | 4 | 4+ | 2/3 |
| Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Signal (1 AP)
ABILITIES
Relay Orders
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, VOX-OPERATOR

APL
2
MOVE
6"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Lasgun | 4 | 4+ | 2/3 |
| Bayonet | 3 | 4+ | 2/3 |
ABILITIES
The Emperor Protects
Uplifting Primer
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, ZEALOT

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Combat Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 4/4 |
| - Long Range | 4 | 5+ | 2/2 |
| Excruciator Maul (Rending, Shock) | 4 | 3+ | 5/5 |
ABILITIES
Castigator's Arrest
Engendered Focus
Ruthless Efficiency
Zealous Dedication
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, CASTIGATOR

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Combat Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 4/4 |
| - Long Range | 4 | 5+ | 2/2 |
| Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Medikit (1 AP)
ABILITIES
Medic!
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, MEDIC, ARBITES, CHIRURGANT

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Grenade Launcher (Prc1) | 4 | 4+ | 4/6 |
| Heavy Stubber | |||
| - Focused (Hvy (DashOnly)) | 5 | 4+ | 4/5 |
| - Sweeping (Hvy(DashOnly), Tor1") | 4 | 4+ | 4/5 |
| Webber (Rng 12", Severe, Stun) | 4 | 3+ | 4/5 |
| Repression Baton | 3 | 4+ | 2/3 |
ABILITIES
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, GUNNER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Combat Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 4/4 |
| - Long Range | 4 | 5+ | 2/2 |
| Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
R-VR Command
ABILITIES
Attack Pattern
Handler
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, LEASHMASTER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Mechanical Bite (Lethal 5+) | 4 | 4+ | 3/5 |
ACTIONS
Apprehend
ABILITIES
Beast
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, R-VR CYBER-MASTIFF

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Combat Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 4/4 |
| - Long Range | 4 | 5+ | 2/2 |
| Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Veriscant (1 AP)
ABILITIES
Acute Focus
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, MALOCATOR

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Executioner Shotgun | |||
| - Concealed (Dev4, Hvy, Silent, *Concealed Position) | 4 | 2+ | 4/0 |
| - Mobile | 4 | 3+ | 4/4 |
| - Stationary (Dev4, Hvy) | 4 | 2+ | 4/0 |
| Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Optics (1 AP)
ABILITIES
*Concealed Position
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, MARKSMAN

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Scoped Shot Pistol | |||
| - Short Range (Rng 8", Lethal 5+) | 4 | 3+ | 3/3 |
| - Long Range | 4 | 3+ | 3/3 |
| Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Spot (1 AP)
ABILITIES
First In The Field
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, REVELATUM

APL
2
MOVE
6"
SAVE
3+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Shot Pistol (Rng 8") | 4 | 4+ | 3/3 |
| Shock Maul & Assault Shield (Shock, *Repress) | 4 | 4+ | 4/4 |
ABILITIES
Ruthless Efficiency
*Repress
Stubborn Subjugator
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, SUBDUCTOR

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Combat Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 4/4 |
| - Long Range | 4 | 5+ | 2/2 |
| Repression Baton | 3 | 4+ | 2/3 |
ABILITIES
Ruthless Efficiency
Close Quarters Vigilance
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, VIGILANT

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Combat Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 4/4 |
| - Long Range | 4 | 5+ | 2/2 |
| Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Signal (1 AP)
ABILITIES
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, VOX-SIGNIFIER

APL
2
MOVE
6"
SAVE
4+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Navis Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 3/3 |
| - Long Range | 4 | 5+ | 1/2 |
| Navis Hatchet | 3 | 4+ | 3/4 |
ABILITIES
Group Activation
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, ARMSMAN

APL
2
MOVE
6"
SAVE
4+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Autopistol (Rng 8") | 4 | 4+ | 2/3 |
| Power Weapon (Lethal 5+) | 4 | 3+ | 4/6 |
ABILITIES
Emboldened
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, AXEJACK

APL
2
MOVE
8"
SAVE
5+
WOUND
5
| WEAPONS | ATK | HIT | DMG |
|---|
ACTIONS
Spot (1 AP)
ABILITIES
Expendable
Machine
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, C.A.T. UNIT

APL
2
MOVE
4"
SAVE
2+
WOUND
10
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Navis Heavy Shotgun | |||
| - Close Range (Rng 6", Relentless) | 4 | 3+ | 3/3 |
| - Long Range (Relentless) | 4 | 5+ | 1/2 |
| Shield Bash (Brutal, *Shield) | 3 | 4+ | 1/2 |
ABILITIES
Breachwall
Disengage
*Shield
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, ENDURANT

APL
2
MOVE
8"
SAVE
5+
WOUND
5
| WEAPONS | ATK | HIT | DMG |
|---|
ACTIONS
Boost (1 AP)
ABILITIES
Expendable
Machine
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, FLY, NAVIS, GHEISTSKULL

APL
2
MOVE
6"
SAVE
4+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Demolition Charge (Rng 3", Blast 2", Hvy(RepOnly), Lim1, Prc1, Sat) | 4 | 3+ | 4/6 |
| Navis Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 3/3 |
| - Long Range | 4 | 5+ | 1/2 |
| Navis Hatchet | 3 | 4+ | 3/4 |
| Frag Grenade (Rng 6", Blast 2", Saturate) | 4 | 3+ | 2/4 |
| Krak Grenade (Rng 6", Prc1, Saturate) | 4 | 3+ | 4/5 |
ABILITIES
Grenadier
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, GRENADIER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Meltagun (Rng 6", Dev4, Prc2) | 4 | 4+ | 6/3 |
| Navis Las-Volley | |||
| - Focused (Hvy (DashOnly), Rending) | 5 | 4+ | 4/5 |
| - Sweeping (Hvy (DashOnly), Rending, Tor 1") | 4 | 4+ | 4/5 |
| Plasma Gun | |||
| - Standard (Prc1) | 4 | 4+ | 4/6 |
| - Supercharge (Hot, Lethal 5+, Prc1) | 4 | 4+ | 5/6 |
| Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, GUNNER

APL
2
MOVE
6"
SAVE
4+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Autopistol (Rng 8") | 4 | 4+ | 2/3 |
| Chainfist (Brutal, Rending) | 4 | 4+ | 5/6 |
ACTIONS
Breach Point (1 AP)
Weld Shut (1 AP)
ABILITIES
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, HATCHCUTTER

APL
2
MOVE
6"
SAVE
4+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Navis Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 3/3 |
| - Long Range | 4 | 5+ | 1/2 |
| Navis Hatchet | 3 | 4+ | 3/4 |
ACTIONS
Remote Control (1 AP)
Wayfind (1 AP)
ABILITIES
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, SURVEYOR

APL
2
MOVE
6"
SAVE
4+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Gheistskull Detonator (Blast 1", Lethal 5+, Lim1, Silent, Stun, *Detonate) | 4 | 3+ | 3/4 |
| Navis Shotgun | |||
| - Close Range (Rng 6") | 4 | 3+ | 3/3 |
| - Long Range | 4 | 5+ | 1/2 |
| Navis Hatchet | 3 | 4+ | 3/4 |
ACTIONS
Interference Pulse (1 AP)
ABILITIES
*Detonate
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, VOID-JAMMER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Lasgun | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Medikit
ABILITIES
Medic!
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, MEDIC, COMBAT MEDIC

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Laspistol (Rng 8") | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Blast Padding
Melta Mine
Proximity Mine
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, DEMO-TROOPER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Flamer (Rng 8", Sat, Tor 2") | 4 | 2+ | 3/3 |
| Grenade Launcher | |||
| - Frag (Blast 2") | 4 | 3+ | 2/4 |
| - Krak (Prc1) | 4 | 3+ | 4/5 |
| Hot-Shot Volley Gun | |||
| - Focused (PrcCrit1) | 5 | 3+ | 3/4 |
| - Sweeping (PrcCrit1, Tor 1") | 4 | 3+ | 3/4 |
| Meltagun (Rng 6", Dev4, Prc2) | 4 | 3+ | 6/3 |
| Plasma Gun | |||
| - Standard (Prc1) | 4 | 3+ | 4/6 |
| - Supercharge (Hot, Lethal 5+, Prc1) | 4 | 3+ | 5/6 |
| Gun Butt | 3 | 4+ | 2/3 |
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, GUNNER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Lasgun | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Auspex Scan (1 AP)
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, RECON-TROOPER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Marksman Rifle | |||
| - Concealed (Dev3, Hvy, Sil, *Concealed Position) | 4 | 2+ | 3/3 |
| - Mobile | 4 | 3+ | 3/4 |
| - Stationary (Dev3, Heavy) | 4 | 2+ | 3/3 |
| Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Camo Cloak
*Concealed Position
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, SHARPSHOOTER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Lasgun | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Adaptive Equipment
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TROOPER

APL
2
MOVE
6"
SAVE
4+
WOUND
8
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Hot-Shot Lasgun | 4 | 3+ | 3/4 |
| Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Battle Comms (1 AP)
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, VOX-TROOPER