
Inquisitorial Agents kt24
The reach of the Inquisition extends across the vastness of the Imperium. Inquisitorial kill teams bring together agents from all strata of Imperial society, from elite soldiers to zealous priests. Together, these disparate elements combine their skills to deadly effect, enabling them to root out and destroy heretics, aliens and the servants of Chaos.
Inquisitorial Agents
Interrogator

APL
2
MOVE
6"
SAVE
5+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Extended Stock AutoPistol (Rng 12", Lethal 5+) | 4 | 3+ | 2/4 |
Fists | 3 | 4+ | 2/3 |
ABILITIES
Inquisitorial Tomes
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, LEADER, INTERROGATOR
Tome-Skull

APL
2
MOVE
6"
SAVE
5+
WOUND
5
WEAPONS | ATK | HIT | DMG |
---|
ABILITIES
Consecrated Tome
Expendable
Group Activation
Machine
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, TOME-SKULL
Autosavant

APL
2
MOVE
6"
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Mechanical Appendages | 3 | 5+ | 1/2 |
ABILITIES
Irrefutable Report
Lightly Armed
Scrivener
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, AUTOSAVANT
Questkeeper

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
AutoPistol (Rng 8") | 4 | 4+ | 2/3 |
Eviscerator (Brutal) | 4 | 4+ | 5/6 |
ABILITIES
Irrepressible Purpose
Zealot
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, QUESTKEEPER
Deathworld Veteran

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
AutoPistol (Rng 8") | 4 | 4+ | 2/3 |
Knifer (Lethal 5+) | 1 | 2+ | 5/7 |
Polearm | 4 | 3+ | 4/5 |
ABILITIES
Hunter
Weathered
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, DEATH WORLD VETERAN
Enlightener

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
AutoPistol (Rng 8") | 4 | 4+ | 2/3 |
Paired Blades (Bal, Rending) | 4 | 3+ | 3/5 |
ABILITIES
Extract Information
No Escape
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, ENLIGHTENER
Gun Servitor

APL
1
MOVE
6"
SAVE
4+
WOUND
11
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Heavy Bolter | |||
- Focused (Hvy (DashOnly), PrcCrit1) | 5 | 4+ | 4/5 |
- Sweeping (Hvy (DashOnly), PcrCrit1, Tor1") | 4 | 4+ | 4/5 |
Multi-Melta (Dev4, Hvy(DashOnly), Prc2) | 4 | 4+ | 6/3 |
Plasma Cannon | |||
- Standard (Blast 2", Hvy (DashOnly), Prc1) | 4 | 4+ | 4/6 |
- Supercharge (Blast 2", Hvy (DashOnly), Hot, Lethal 5+, Prc1) | 4 | 4+ | 5/6 |
Servo-Claw | 3 | 4+ | 4/5 |
ABILITIES
Lobotomised
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, GUN SERVITOR
Hexorcist

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Shotgun (Rng 6") | 4 | 3+ | 3/3 |
Fists | 3 | 4+ | 2/3 |
ACTIONS
Chasten (1 AP)
ABILITIES
Hexorcise
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, HEXORCIST
Mystic

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
AutoPistol (Rng 8", Seek) | 4 | 2+ | 2/3 |
Fists | 3 | 5+ | 2/3 |
ACTIONS
Scry (1 AP)
ABILITIES
Icon Bearer
Lightly Armed
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, MYSTIC
Penal Legionnaire

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hand Flamer (Rng 6", Sat, Tor1") | 4 | 2+ | 3/3 |
Chainsword | 4 | 4+ | 4/5 |
ABILITIES
Chem-Mask
Cruel
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, PENAL LEGIONNAIRE
Pistolier

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Scoped Plasma Pistol | |||
- Standard (Rng 12", Prc1) | 4 | 3+ | 3/5 |
- Supercharge (Rng 12", Hot, Lethal 5+, Prc1) | 4 | 3+ | 4/5 |
Suppressed AutoPistol (Rng 8", Silent) | 4 | 3+ | 2/3 |
Fists | 3 | 4+ | 2/3 |
ACTIONS
Pistol Barrage (1 AP)
ABILITIES
Pistolier
INQUISITORIAL AGENT, IMPERIUM, INQUISITION, PISTOLIER
Sisters Of Silence
Sister Of Silence Prosecutor

APL
2
MOVE
6"
SAVE
3+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Boltgun | 4 | 3+ | 3/4 |
Gun Butt | 4 | 4+ | 2/3 |
ABILITIES
Psychic Null
INQUISITORIAL AGENT, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, PROSECUTOR
Sister Of Silence Vigilator

APL
2
MOVE
6"
SAVE
3+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Executor Greatblade (Lethal 5+) | 4 | 3+ | 4/6 |
ABILITIES
Psychic Null
INQUISITORIAL AGENT, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, VIGILATOR
Sister Of Silence WitchSeeker

APL
2
MOVE
6"
SAVE
3+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Flamer (Rng 8", Sat, Tor2") | 4 | 2+ | 3/3 |
Gun Butt | 4 | 4+ | 2/3 |
ABILITIES
Psychic Null
INQUISITORIAL AGENT, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, WITCHSEEKER
Tempestus Scions
Tempestus Scion Vox-Operator

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Signal (1 AP)
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, COMMS
Tempestus Scion Gunner

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Flamer (Rng 8", Sat, Tor2") | 4 | 2+ | 3/3 |
Grenade Launcher | |||
- Frag (Blast 2") | 4 | 3+ | 2/4 |
- Krak (Prc1) | 4 | 3+ | 4/5 |
Hot-Shot Volley Gun | |||
- Focused (PrcCrit1) | 5 | 3+ | 3/4 |
- Sweeping (PrcCrit1, Tor1") | 4 | 3+ | 3/4 |
Meltagun (Rng 6", Dev4, Prc2) | 4 | 3+ | 6/3 |
Plasma Gun | |||
- Standard (Prc1) | 4 | 3+ | 4/6 |
- Superchart (Hot, Lethal 5+, Prc1) | 4 | 3+ | 5/6 |
Gun Butt | 3 | 4+ | 2/3 |
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, GUNNER
Tempestus Scion Medic

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Medikit (1 AP)
ABILITIES
Medic!
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, MEDIC
Tempestus Scion Trooper

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Adaptive Equipment
INQUISITORIAL AGENT, IMPERIUM, ASTRA MILITARUM, TEMPESTUS SCION, TROOPER
Death Korps
Death Korps Bruiser

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Trench Club (Shock) | 4 | 3+ | 3/3 |
ABILITIES
Bruiser
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, BRUISER
Death Korps Confidant

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Bolt Pistol (Rng 8") | 4 | 4+ | 3/4 |
Boltgun | 4 | 4+ | 3/4 |
Lasgun | 4 | 4+ | 2/3 |
Relic Laspistol (Rng 8", Lethal 5+) | 4 | 4+ | 2/4 |
Bayonet | 3 | 4+ | 2/3 |
Chainsword | 4 | 4+ | 4/5 |
ABILITIES
Directive
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, CONFIDANT
Death Korps Gunner

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Flamer (Rng 8", Sat, Tor 2") | 4 | 2+ | 3/3 |
Grenade Launcher | |||
- Frag (Blast 2") | 4 | 4+ | 2/4 |
- Krak (Prc1) | 4 | 4+ | 4/5 |
Meltagun (Rng 6", Dev 4, Prc2) | 4 | 4+ | 6/3 |
Plasma Gun | |||
- Standard (Prc1) | 4 | 4+ | 4/6 |
- Supercharge (Hot, Lethal 5+, Prc1) | 4 | 4+ | 5/6 |
Bayonet | 3 | 4+ | 2/3 |
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, GUNNER
Death Korps Medic

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Medikit (1 AP)
ABILITIES
Medic!
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, MEDIC
Death Korps Sapper

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Remote Detonator (Hvy (DashOnly), Lim1, Prc1, Sil, *Detonate) | 4 | 2+ | 5/6 |
Bayonet | 3 | 4+ | 2/3 |
ABILITIES
*Detonate
Mine Layer
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, SAPPER
Death Korps Sniper

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Long-Las | |||
- Concealed (Dev3, Hvy, Sil, *Concealed Position) | 4 | 2+ | 3/3 |
- Mobile | 4 | 3+ | 3/4 |
- Stationary (Dev3, Hvy) | 4 | 2+ | 3/3 |
Bayonet | 3 | 4+ | 2/3 |
ABILITIES
*Concealed Position
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, SNIPER
Death Korps Trooper

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ABILITIES
Group Activation
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, TROOPER
Death Korps Veteran

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bionic Arm | 3 | 4+ | 4/5 |
ABILITIES
Bionics
Veteran Guardsman
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, VETERAN
Death Korps Vox-Operator

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Signal (1 AP)
ABILITIES
Relay Orders
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, VOX-OPERATOR
Death Korps Zealot

APL
2
MOVE
6"
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ABILITIES
The Emperor Protects
Uplifting Primer
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, ZEALOT
Exaction Squad
Arbites Castigator

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Combat Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 4/4 |
- Long Range | 4 | 5+ | 2/2 |
Excruciator Maul (Rending, Shock) | 4 | 3+ | 5/5 |
ABILITIES
Castigator's Arrest
Engendered Focus
Ruthless Efficiency
Zealous Dedication
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, CASTIGATOR
Arbites Chirurgant

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Combat Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 4/4 |
- Long Range | 4 | 5+ | 2/2 |
Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Medikit (1 AP)
ABILITIES
Medic!
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, MEDIC, ARBITES, CHIRURGANT
Arbites Gunner

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Grenade Launcher (Prc1) | 4 | 4+ | 4/6 |
Heavy Stubber | |||
- Focused (Hvy (DashOnly)) | 5 | 4+ | 4/5 |
- Sweeping (Hvy(DashOnly), Tor1") | 4 | 4+ | 4/5 |
Webber (Rng 12", Severe, Stun) | 4 | 3+ | 4/5 |
Repression Baton | 3 | 4+ | 2/3 |
ABILITIES
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, GUNNER
Arbites Leashmaster

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Combat Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 4/4 |
- Long Range | 4 | 5+ | 2/2 |
Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
R-VR Command
ABILITIES
Attack Pattern
Handler
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, LEASHMASTER
R-VR Cyber-Mastiff

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Mechanical Bite (Lethal 5+) | 4 | 4+ | 3/5 |
ACTIONS
Apprehend
ABILITIES
Beast
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, R-VR CYBER-MASTIFF
Arbites Malocator

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Combat Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 4/4 |
- Long Range | 4 | 5+ | 2/2 |
Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Veriscant (1 AP)
ABILITIES
Acute Focus
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, MALOCATOR
Arbites Marksman

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Executioner Shotgun | |||
- Concealed (Dev4, Hvy, Silent, *Concealed Position) | 4 | 2+ | 4/0 |
- Mobile | 4 | 3+ | 4/4 |
- Stationary (Dev4, Hvy) | 4 | 2+ | 4/0 |
Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Optics (1 AP)
ABILITIES
*Concealed Position
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, MARKSMAN
Arbites Revelatum

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Scoped Shot Pistol | |||
- Short Range (Rng 8", Lethal 5+) | 4 | 3+ | 3/3 |
- Long Range | 4 | 3+ | 3/3 |
Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Spot (1 AP)
ABILITIES
First In The Field
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, REVELATUM
Arbites Subductor

APL
2
MOVE
6"
SAVE
3+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Shot Pistol (Rng 8") | 4 | 4+ | 3/3 |
Shock Maul & Assault Shield (Shock, *Repress) | 4 | 4+ | 4/4 |
ABILITIES
Ruthless Efficiency
*Repress
Stubborn Subjugator
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, SUBDUCTOR
Arbites Vigilant

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Combat Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 4/4 |
- Long Range | 4 | 5+ | 2/2 |
Repression Baton | 3 | 4+ | 2/3 |
ABILITIES
Ruthless Efficiency
Close Quarters Vigilance
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, VIGILANT
Arbites Vox-Signifier

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Combat Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 4/4 |
- Long Range | 4 | 5+ | 2/2 |
Repression Baton | 3 | 4+ | 2/3 |
ACTIONS
Signal (1 AP)
ABILITIES
Ruthless Efficiency
INQUISITORIAL AGENT, IMPERIUM, ADEPTUS ARBITES, ARBITES, VOX-SIGNIFIER
Imperial Navy Breachers
Navis Armsman

APL
2
MOVE
6"
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Navis Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
ABILITIES
Group Activation
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, ARMSMAN
Navis Axejack

APL
2
MOVE
6"
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Autopistol (Rng 8") | 4 | 4+ | 2/3 |
Power Weapon (Lethal 5+) | 4 | 3+ | 4/6 |
ABILITIES
Emboldened
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, AXEJACK
Navis C.A.T. Unit

APL
2
MOVE
8"
SAVE
5+
WOUND
5
WEAPONS | ATK | HIT | DMG |
---|
ACTIONS
Spot (1 AP)
ABILITIES
Expendable
Machine
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, C.A.T. UNIT
Navis Endurant

APL
2
MOVE
4"
SAVE
2+
WOUND
10
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Navis Heavy Shotgun | |||
- Close Range (Rng 6", Relentless) | 4 | 3+ | 3/3 |
- Long Range (Relentless) | 4 | 5+ | 1/2 |
Shield Bash (Brutal, *Shield) | 3 | 4+ | 1/2 |
ABILITIES
Breachwall
Disengage
*Shield
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, ENDURANT
Navis Gheistskull

APL
2
MOVE
8"
SAVE
5+
WOUND
5
WEAPONS | ATK | HIT | DMG |
---|
ACTIONS
Boost (1 AP)
ABILITIES
Expendable
Machine
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, FLY, NAVIS, GHEISTSKULL
Navis Grenadier

APL
2
MOVE
6"
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Demolition Charge (Rng 3", Blast 2", Hvy(RepOnly), Lim1, Prc1, Sat) | 4 | 3+ | 4/6 |
Navis Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
Frag Grenade (Rng 6", Blast 2", Saturate) | 4 | 3+ | 2/4 |
Krak Grenade (Rng 6", Prc1, Saturate) | 4 | 3+ | 4/5 |
ABILITIES
Grenadier
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, GRENADIER
Navis Gunner

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Meltagun (Rng 6", Dev4, Prc2) | 4 | 4+ | 6/3 |
Navis Las-Volley | |||
- Focused (Hvy (DashOnly), Rending) | 5 | 4+ | 4/5 |
- Sweeping (Hvy (DashOnly), Rending, Tor 1") | 4 | 4+ | 4/5 |
Plasma Gun | |||
- Standard (Prc1) | 4 | 4+ | 4/6 |
- Supercharge (Hot, Lethal 5+, Prc1) | 4 | 4+ | 5/6 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, GUNNER
Navis Hatchcutter

APL
2
MOVE
6"
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Autopistol (Rng 8") | 4 | 4+ | 2/3 |
Chainfist (Brutal, Rending) | 4 | 4+ | 5/6 |
ACTIONS
Breach Point (1 AP)
Weld Shut (1 AP)
ABILITIES
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, HATCHCUTTER
Navis Surveyor

APL
2
MOVE
6"
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Navis Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
ACTIONS
Remote Control (1 AP)
Wayfind (1 AP)
ABILITIES
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, SURVEYOR
Navis Void-Jammer

APL
2
MOVE
6"
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Gheistskull Detonator (Blast 1", Lethal 5+, Lim1, Silent, Stun, *Detonate) | 4 | 3+ | 3/4 |
Navis Shotgun | |||
- Close Range (Rng 6") | 4 | 3+ | 3/3 |
- Long Range | 4 | 5+ | 1/2 |
Navis Hatchet | 3 | 4+ | 3/4 |
ACTIONS
Interference Pulse (1 AP)
ABILITIES
*Detonate
Void Armour
IMPERIAL NAVY BREACHER, IMPERIUM, NAVIS, VOID-JAMMER
Kasrkin
Kasrkin Combat Medic

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Medikit
ABILITIES
Medic!
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, MEDIC, COMBAT MEDIC
Kasrkin Demo Trooper

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Laspistol (Rng 8") | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Blast Padding
Melta Mine
Proximity Mine
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, DEMO-TROOPER
Kasrkin Gunner

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Flamer (Rng 8", Sat, Tor 2") | 4 | 2+ | 3/3 |
Grenade Launcher | |||
- Frag (Blast 2") | 4 | 3+ | 2/4 |
- Krak (Prc1) | 4 | 3+ | 4/5 |
Hot-Shot Volley Gun | |||
- Focused (PrcCrit1) | 5 | 3+ | 3/4 |
- Sweeping (PrcCrit1, Tor 1") | 4 | 3+ | 3/4 |
Meltagun (Rng 6", Dev4, Prc2) | 4 | 3+ | 6/3 |
Plasma Gun | |||
- Standard (Prc1) | 4 | 3+ | 4/6 |
- Supercharge (Hot, Lethal 5+, Prc1) | 4 | 3+ | 5/6 |
Gun Butt | 3 | 4+ | 2/3 |
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, GUNNER
Kasrkin Recon-Trooper

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Auspex Scan (1 AP)
ABILITIES
Reconnoitre Killzone
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, RECON-TROOPER
Kasrkin Sharpshooter

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Marksman Rifle | |||
- Concealed (Dev3, Hvy, Sil, *Concealed Position) | 4 | 2+ | 3/3 |
- Mobile | 4 | 3+ | 3/4 |
- Stationary (Dev3, Heavy) | 4 | 2+ | 3/3 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Camo Cloak
*Concealed Position
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, SHARPSHOOTER
Kasrkin Trooper

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Adaptive Equipment
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, TROOPER
Kasrkin Vox-Trooper

APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Battle Comms (1 AP)
INQUISITORIAL AGENT , IMPERIUM, ASTRA MILITARUM, VOX-TROOPER