Amongst Cadia's most elite warriors, the Kasrkin are trained from birth in the art of war. Clad in carapace armour and bearing a wide range of specialist wargear, they are the special forces of the Cadian regiments, tasked with completing nigh impossible missions in the defence and furtherance of the Imperial cause.
APL
3
MOVE
6"
SAVE
4+
WOUND
9
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Bolt Pistol (Rng 8") | 4 | 3+ | 3/4 |
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Hot-Shot Laspistol (Rng 8") | 4 | 3+ | 3/4 |
Plasma Pistol | |||
- Standard (Rng 8", Prc1) | 4 | 3+ | 3/5 |
- Supercharge (Rng 8", Hot, Lethal 5+, Prc1) | 4 | 3+ | 4/5 |
Chainsword | 4 | 3+ | 4/5 |
Gun Butt | 3 | 3+ | 2/3 |
Power Weapon (Lethal 5+) | 4 | 3+ | 4/6 |
ACTIONS
Tactical Command
ABILITIES
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, LEADER, SERGEANT
APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Medikit
ABILITIES
Medic!
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, MEDIC, COMBAT MEDIC
APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Laspistol (Rng 8") | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Blast Padding
Melta Mine
Proximity Mine
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, DEMO-TROOPER
APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Flamer (Rng 8", Sat, Tor 2") | 4 | 2+ | 3/3 |
Grenade Launcher | |||
- Frag (Blast 2") | 4 | 3+ | 2/4 |
- Krak (Prc1) | 4 | 3+ | 4/5 |
Hot-Shot Volley Gun | |||
- Focused (PrcCrit1) | 5 | 3+ | 3/4 |
- Sweeping (PrcCrit1, Tor 1") | 4 | 3+ | 3/4 |
Meltagun (Rng 6", Dev4, Prc2) | 4 | 3+ | 6/3 |
Plasma Gun | |||
- Standard (Prc1) | 4 | 3+ | 4/6 |
- Supercharge (Hot, Lethal 5+, Prc1) | 4 | 3+ | 5/6 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, GUNNER
APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Auspex Scan (1 AP)
ABILITIES
Reconnoitre Killzone
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, RECON-TROOPER
APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Marksman Rifle | |||
- Concealed (Dev3, Hvy, Sil, *Concealed Position) | 4 | 2+ | 3/3 |
- Mobile | 4 | 3+ | 3/4 |
- Stationary (Dev3, Heavy) | 4 | 2+ | 3/3 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Camo Cloak
*Concealed Position
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, SHARPSHOOTER
APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Adaptive Equipment
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, TROOPER
APL
2
MOVE
6"
SAVE
4+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Hot-Shot Lasgun | 4 | 3+ | 3/4 |
Gun Butt | 3 | 4+ | 2/3 |
ACTIONS
Battle Comms (1 AP)
ABILITIES
Skill At Arms
KASRKIN , IMPERIUM, ASTRA MILITARUM, VOX-TROOPER