
Though less resilient than their baseline Human comrades, Ratlings are naturally excellent shots. It is said that Ratling marksmen can take the head off a Heretic from over a kilometre away. Coupled with their knack for staying out of harm's way, this makes Ratlings formidable snipers who can exact a withering toll upon superior enemy forces.

APL
2
MOVE
5"
SAVE
5+
WOUND
7
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Battle Rifle | 4 | 2+ | 3/4 |
| Sniper Rifle | |||
| - Mobile | 4 | 3+ | 3/4 |
| - Stationary (Dev3, Hvy) | 4 | 2+ | 3/3 |
| Fists | 3 | 5+ | 1/2 |
ABILITIES
Munitorum Contacts
Scarper
Target Designation
RATLING, IMPERIUM, ASTRA MILITARUM, LEADER, FIXER

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Tankstopper Rifle | |||
| - Mobile (Dev1, Hvy (DashOnly), Prc1) | 4 | 3+ | 4/4 |
| - Stationary (Dev4, Hvy, Prc1, Severe) | 4 | 2+ | 4/2 |
| Fists | 3 | 5+ | 1/2 |
ABILITIES
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, BIG SHOT

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Battle Rifle | 4 | 3+ | 3/4 |
| Combat Knife (Balanced) | 3 | 3+ | 3/5 |
ABILITIES
Hunter
Lie In Wait
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, HARDBIT

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Sniper Rifle | |||
| - Mobile | 4 | 4+ | 3/4 |
| - Stationary (Dev3, Hvy) | 4 | 3+ | 3/3 |
| Fists | 3 | 5+ | 1/2 |
ACTIONS
Spot (1 AP)
ABILITIES
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, SPOTTER

APL
2
MOVE
5"
SAVE
4+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Explosive Arsenal (Rng3", Blast1", Lim1, Hvy(RepOnly), Prc1, Sat) | 5 | 3+ | 4/5 |
| Sniper Rifle | |||
| - Mobile | 4 | 4+ | 3/4 |
| - Stationary (Dev3, Hvy) | 4 | 3+ | 3/3 |
| Bionic Arm | 3 | 5+ | 3/4 |
ABILITIES
Mine
Scarper
Tripwire
RATLING, IMPERIUM, ASTRA MILITARUM, BOMBER

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Sniper Rifle | |||
| - Mobile | 4 | 4+ | 3/4 |
| - Stationary (Dev3, Hvy) | 4 | 3+ | 3/3 |
| Fists | 3 | 5+ | 1/2 |
ABILITIES
Light-Fingered
Scarper
Well Stocked
RATLING, IMPERIUM, ASTRA MILITARUM, STASHMASTER

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Suppressed Sniper Rifle | |||
| - Mobile (Silent) | 4 | 4+ | 3/4 |
| - Stationary (Dev1, Hvy, Silent) | 4 | 3+ | 3/3 |
| Dagger | 3 | 4+ | 2/3 |
ACTIONS
Slingshot (1 AP)
ABILITIES
Grappling Hook
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, RAIDER

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Sniper Rifle | |||
| - Mobile | 4 | 3+ | 3/4 |
| - Stationary (Dev3, Hvy) | 4 | 2+ | 3/3 |
| Fists | 3 | 5+ | 1/2 |
ABILITIES
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, SNIPER

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Sniper Rifle | |||
| - Mobile | 4 | 4+ | 3/4 |
| - Stationary (Dev3, Hvy) | 4 | 3+ | 3/3 |
| Fists | 3 | 5+ | 1/2 |
ACTIONS
Intercept Communications (1 AP)
ABILITIES
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, VOX-THIEF

APL
2
MOVE
5"
SAVE
5+
WOUND
6
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Suppressed Sniper Rifle | |||
| - Mobile (Silent) | 4 | 4+ | 3/4 |
| - Stationary (Dev1, Hvy, Silent) | 4 | 3+ | 3/3 |
| Fists | 3 | 5+ | 1/2 |
ACTIONS
Optics (1 AP)
ABILITIES
Evade
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, SNEAK

APL
2
MOVE
6"
SAVE
5+
WOUND
16
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Ripper Gun (Rng 8", Punishing) | 4 | 3+ | 4/5 |
| Bayonet | 4 | 3+ | 4/5 |
ABILITIES
Bayonet Charge
Brute
Slow-Witted
RATLING, IMPERIUM, ASTRA MILITARUM, OGRYN

APL
2
MOVE
6"
SAVE
4+
WOUND
16
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Grenadier Gauntlet (Blast 2") | 4 | 4+ | 3/5 |
| Power Maul (Shock) | 4 | 3+ | 4/6 |
| Brute Shield | 4 | 3+ | 3/4 |
| Slabshield | 4 | 4+ | 3/4 |
ABILITIES
Brute
Shield
Slow-Witted
RATLING, IMPERIUM, ASTRA MILITARUM, BULLGRYN

APL
2
MOVE
6"
SAVE
5+
WOUND
4
| WEAPONS | ATK | HIT | DMG |
|---|---|---|---|
| Bite | 4 | 3+ | 2/4 |
ABILITIES
Beast
Early Warning
Scarper
RATLING, IMPERIUM, ASTRA MILITARUM, BATTLEMUTT