Talons of the Emperor kt21
The Adeptus Custodes, known as the Legio Custodes during the Great Crusade and Horus Heresy eras, is the Imperial adepta responsible for protecting the Imperial Palace and the physical body of the Emperor of Mankind, as well as serving as His most important emissaries, His companions, and the keepers of His many secrets.
The Sisters of Silence are an all-female order of Imperial Witch Hunters tasked with hunting down rogue psykers and other psychic threats across the galaxy. They also help to enforce the Imperium's rigid laws on the use of psychic powers.
Custodian Guard
Custodian Guard Leader
APL
3
MOVE
3⬤
SAVE
2+
WOUND
19
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Guardian Spear (P1) | 4 | 2+ | 3/5 |
Sentinel Blade (Rng ⬟, P1) | 4 | 2+ | 3/4 |
Guardian Spear (Lethal 5+) | 5 | 2+ | 5/7 |
Sentinel Blade (Lethal 5+) | 5 | 2+ | 4/6 |
Storm Shield (Storm Shield) | - | - | - |
ABILITIES
The Emperor's Chosen
TALONS OF THE EMPEROR, IMPERIUM, ADEPTUS CUSTODES, <SHIELD HOST>, CUSTODIAN GUARD, LEADER
Custodian Guard Warrior
APL
3
MOVE
3⬤
SAVE
2+
WOUND
18
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Guardian Spear (P1) | 4 | 2+ | 3/5 |
Sentinel Blade (Rng ⬟, P1) | 4 | 2+ | 3/4 |
Guardian Spear (Lethal 5+) | 5 | 2+ | 5/7 |
Sentinel Blade (Lethal 5+) | 5 | 2+ | 4/6 |
Storm Shield (Storm Shield) | - | - | - |
ABILITIES
The Emperor's Chosen
TALONS OF THE EMPEROR, IMPERIUM, ADEPTUS CUSTODES, <SHIELD HOST>, CUSTODIAN GUARD, WARRIOR
Sisters Of Silence
Sister Of Silence Prosecutor
APL
2
MOVE
3⬤
SAVE
3+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Boltgun | 4 | 3+ | 3/4 |
Gun Butt | 4 | 3+ | 2/3 |
ABILITIES
Psychic Abomination
TALONS OF THE EMPEROR, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, PROSECUTOR
Sister Of Silence Superior
APL
2
MOVE
3⬤
SAVE
3+
WOUND
9
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Boltgun | 4 | 2+ | 3/4 |
Flamer (Rng ⬟, Tor ⬤) | 5 | 2+ | 2/2 |
Executioner Greatblade (Lethal 5+) | 4 | 2+ | 4/6 |
Gun Butt | 4 | 2+ | 2/3 |
ABILITIES
Psychic Abomination
TALONS OFTHE EMPEROR, IMPERIUM, ANATHEMA PSYKANA, LEADER, SISTER OF SILENCE, SUPERIOR
Sister Of Silence Vigilator
APL
2
MOVE
3⬤
SAVE
3+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Executioner Greatblade (Lethal 5+) | 4 | 3+ | 4/6 |
ABILITIES
Psychic Abomination
TALONS OF THE EMPEROR, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, VIGILATOR
Sister Of Silence Witchseeker
APL
2
MOVE
3⬤
SAVE
3+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Flamer (Rng ⬟, Tor ⬤) | 5 | 2+ | 2/2 |
Gun Butt | 4 | 3+ | 2/3 |
ABILITIES
Psychic Abomination
TALONS OF THE EMPEROR, IMPERIUM, ANATHEMA PSYKANA, SISTER OF SILENCE, WITCHSEEKER
Strategic Ploys
Aegis Of The Emperor
Creeping Dread
Peerless Warriors
Firefight Ploys
Arcane Genetic Alchemy
Brotherhood Of Demigods
Talons
- If that operative is an ANATHEMA PSYKANA operative, select one ready friendly ADEPTUS CUSTODES operative Visible to and within ◼ of it.
- If that operative is an ADEPTUS CUSTODES operative, select one ready friendly ANATHEMA PSYKANA operative Visible to and within ◼ of it
Equipment
Misericordia
Misericordia: Each time after this operative fights in combat, you can use this ability. If you do so, roll one D6: on a 3+, the enemy operative that fought it in that combat suffers 2 mortal wounds.
Oath Parchment
Psyk-Out Grenade*
Name | A | BS | D |
---|---|---|---|
Psyk-Out Grenade | 4 | 3+ | 1/1 |
Special Rules | |||
Rng ⬟, Lim, Blast ⬤, Indirect, Psyk-Out* |
Tanglefoot Grenade
Tanglefoot Grenade (1 AP): Select one enemy operative Visible to and within ⬟ of this operative. Subtract 1 from its APL. This operative can only perform this action once, and can not perform this action while within Engagement Range of enemy operatives.
Vratine Faceplate
Vratine Faceplate: Once per battle, when damage would be inflicted upon this operative from an attack dice, subtract 3 from the damage inflicted (to a minimum of 0).
Rare Equipment
Auto-Loader
This ranged weapon gains the Ceaseless special rule.
Flux Capacitor
This ranged weapon gains the P1 critical hit rule.
Rending Rounds
This ranged weapon gains the Rending special rule.
Propulsion Amplifier
Add 1 to both Damage characteristics of this ranged weapon.
Thermal Sight
This ranged weapon gains the No Cover special rule.
Seeker Spirit
Each time a friendly operative makes a shooting attack with this ranged weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit you retain, you can re-roll one of your attack dice.
Power Enhancer
Add 1 to both Damage characteristics of this melee weapon.
Inertia Displacer
This melee weapon gains the Brutal special rule.
Perfectly Weighted
This melee weapon gains the Balanced special rule.
Rending Blade
This melee weapon gains the Rending special rule.
Monomolecular Edge
This melee weapon gains the Lethal 5+ special rule.
Arc Unit
This melee weapon gains the Stun critical hit rule.
Recon
Outflank
- At the end of any Turning Point, if friendly operatives control both neutral killzone edges, you score 1VP.
- If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
Courier
When you do so, select one friendly operative.
- At the end of any Turning Point, if that operative is within ⬟ of your opponent's drop zone, you score 1VP.
- If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
Plant Transponder
- If a friendly operative performs the Plant Transponder mission action, you score 1 VP.
- If you achieve the first condition in any subsequent Turning Points, you score 1 VP.
An operative can perform this action while wholly within your opponent's territory and more than ⬤ from terrain features (barricades are terrain features; ignore terrain features that have the Insignificant trait). If it does so, place one of your Transponder tokens underneath the operative as close as possible to the centre of its base. An operative cannot perform this action while within Engagement Range of an enemy operative or ⬟ of your other Transponder tokens.
Secure Vantage
You can reveal this Tac Op in the Target Reveal step of any Turning Point after the first.
- At the end of any Turning Point, if you control a Vantage Point that is more than ◼ from your drop zone, you score 1VP.
- If you achieve the first condition with a different vantage point at the end of any subsequent Turning Points, you score 1VP.
Recover Item
Place one of your Item tokens within your opponent's territory. The Pick Up action can be performed by friendly operatives (but not enemy operatives) upon your Item token.
- At the end of any Turning Point, if a friendly operative controls your Item token, you score 1VP.
- If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
Surge Forward
- At the end of any Turning Point, if the total APL of friendly operatives within ⬟ of your opponent's drop zone is 4 or more, you score 1VP.
- If you achieve the first condition at the end of any subsequent Turning Point, you score 1 VP
Secure Unexplored Rooms
You can reveal this Tac Op in the Target Reveal step of any Turning Point after the first.
- At the end of any Turning Point, if the total APL of friendly operatives within an Unexplored Room (see below) is greater than that of enemy operatives, you score 1VP.
- If you achieve the first condition with a different Unexplored Room (i.e. separated by access points) at the end of any subsequent Turning Points, you score 1VP.
Seek And Destroy
Headhunter
- You score 1 VP
- If it is the first or second Turning Point, you score 1 VP
Assassinate Target
Your opponent selects one of their operatives.
- If that operative is incapacitated, you score 2VPs.
- At the end of the battle, if that operative has not been incapacitated but has fewer than half of its wounds remaining, you score 1VP.
Rout
- If an enemy operative is incapacitated by a friendly operative, and that friendly operative is within ⬟ of your opponent's drop zone when it does so, you score 1 VP
- If you achieve the first condition in any subsequent Turning Point, you score 1 VP
Executioner
When you do so, select one friendly operative to be your executioner. At the end of each Target Reveal step, select one enemy operative to be executed for the Turning Point.
- If the enemy operative you selected to be executed for the Turning Point is incapacitated by your executioner during the same Turning Point, score 1VP.
- If you achieve the first condition in any subsequent Turning Points, you score 1VP.
Eliminate Guards
Once you do so, at the end of each Target Reveal step, select an objective marker on the centre line or within your opponent's territory, then select one enemy operative within ⬤ of it to be the guard for the Turning Point.
- If the enemy operative you selected to be the guard for the Turning Point is incapacitated during the same Turning Point, you score 1VP.
- If you achieve the first condition in any subsequent Turning Points, you score 1VP.
Rob And Ransack
- You score 1 VP
- At the end of the battle, if you achieved the first condition and that friendly operative has not been incapacitated, you score 1 VP
Security
Seize Ground
You must reveal this Tac Op in the Target Reveal step of the first turning point.
Select one terrain feature that is more than ◼ from your drop zone and includes any parts with the Heavy trait.
- At the end of the battle, if friendly operatives control that terrain feature, you score 1VP.
- If you achieve the first condition, there are no enemy operatives within ▲ of that terrain feature, and the total APL of the friendly operatives that control it is 4 or more, you score 1VP.
Hold Them Back
- At the end of any Turning Point, if there are no enemy operatives wholly within your territory, you score 1VP.
- If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
Protect Assets
- At the end of any Turning Point, if two or more enemy operatives were incapacitated within ⬤ of an objective marker during that Turning Point, you score 1 VP
- If you achieve the first condition at the end of any subsequent Turning Point, you score 1 VP
Secure Centre Line
- At the end of any Turning Point, if the total APL of friendly operatives on the centre line and not on a Vantage Point is greater than that of the enemy operatives, you score 1VP.
- If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.
Escort Operative
Select one friendly operative.
At the end of the battle:
- If that friendly operative is wholly within your opponent's territory, you score 1VP.
- If that friendly operative is within ⬟ of your opponent's killzone edge, you score 1VP.
Central Control
- At the end of any Turning Point, if the total APL of friendly operatives within ◼ of the center and not on a Vantage Point is greater than that of enemy operatives, you score 1 VP
- If you achieve the first condition at the end of any subsequent Turning Point, you score 1 VP
Seize Access Point
You must reveal this Tac Op in the Target Reveal step of the first Turning Point.
Select one access point on the centre line or within your opponent’s territory.
- At the end of the battle, if the total APL of friendly operatives within ⬤ of that access point is greater than that of enemy operatives, you score 1VP.
- If you achieve the first condition, there are no enemy operatives within ⬤ of that access point, and the total APL of friendly operatives within ⬤ of it is 4 or more, you score 1VP.
Ferratonic Furnace Control
- At the end of any Turning Point, if the total APL of friendly operatives on the roof of the ferratonic furnace is greater than that of enemy operatives, you score 1VP.
- If you achieve the first condition at the end of any subsequent Turning Points, you score 1VP.