Veteran Guardsmen kt21
A Veteran, sometimes called a Hardened Veteran, is a trooper of the Astra Militarum who has survived multiple battles and has become a skilled and efficient warrior for the Emperor of Mankind.
Veterans are sometimes assembled into what is known as a Veteran Squad to be placed within less experienced platoons or companies. Imperial Guard regiments are often called upon to fight gruelling wars of attrition lasting standard years or even solar decades.
Bruiser Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
Trench Club (Stun) | 3 | 3+ | 3/3 |
ABILITIES
Bruiser
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, BRUISER VETERAN
Comms Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Signal (1 AP)
ABILITIES
Relay Orders
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, COMMS VETERAN
Confidant Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Bolt Pistol (Rng ⬟) | 4 | 4+ | 3/4 |
Boltgun | 4 | 4+ | 3/4 |
Lasgun | 4 | 4+ | 2/3 |
Laspistol (Rng ⬟) | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
Chainsword (Bal) | 4 | 4+ | 3/4 |
ABILITIES
Directive
Second In Command
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, CONFIDANT VETERAN
Demolition Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Remote Mine (AP1, Detonate, Silent) | 4 | 2+ | 5/6 |
Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Plant Mine (1 AP)
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, DEMOLITION VETERAN
Gunner Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Flamer (Rng ⬟, Tor ⬤) | 5 | 2+ | 2/2 |
Grenade Launcher | |||
- Frag (Blast ⬤, No Overwatch) | 4 | 4+ | 2/4 |
- Krak (AP1) | 4 | 4+ | 4/5 |
Meltagun (Rng ⬟, AP2, MW4) | 4 | 4+ | 6/3 |
Plasma Gun | |||
- Standard (AP1) | 4 | 4+ | 5/6 |
- Supercharge (AP2, Hot) | 4 | 4+ | 5/6 |
Bayonet | 3 | 4+ | 2/3 |
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, GUNNER VETERAN
Hardened Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
Bionic Arm | 3 | 4+ | 4/5 |
ABILITIES
Hardened By War
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, HARDENED VETERAN
Medic Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Medikit (1 AP)
ABILITIES
Medic!
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, MEDIC, MEDIC VETERAN
Sergeant Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Bolt Pistol (Rng ⬟) | 4 | 3+ | 3/4 |
Boltgun | 4 | 3+ | 3/4 |
Laspistol (Rng ⬟) | 4 | 3+ | 2/3 |
Plasma Pistol | |||
- Standard (Rng ⬟, AP1) | 4 | 3+ | 5/6 |
- Supercharge (Rng ⬟, AP2, Hot) | 4 | 3+ | 5/6 |
Bayonet | 3 | 3+ | 2/3 |
Chainsword (Bal) | 4 | 3+ | 3/4 |
Power Weapon (Lethal 5+) | 4 | 3+ | 4/6 |
ABILITIES
Guardsmen Orders
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, LEADER, SERGEANT VETERAN
Sniper Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Long-Las (MW3) | 4 | 2+ | 3/3 |
Bayonet | 3 | 4+ | 2/3 |
ABILITIES
Sniper
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, SNIPER VETERAN
Spotter Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Mortar Barrage (Barrage, Unwieldy, Blast ⬤, Silent, No Overwatch) | 5 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Spotter (2 AP)
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, SPOTTER VETERAN
Trooper Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, TROOPER VETERAN
Zealot Veteran
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Lasgun | 4 | 4+ | 2/3 |
Bayonet | 3 | 4+ | 2/3 |
ACTIONS
Uplifting Primer (1 AP)
ABILITIES
The Emperor Protects
VETERAN GUARDSMAN, IMPERIUM, ASTRA MILITARUM, <REGIMENT>, ZEALOT VETERAN
Tactical Assets
APL
-
MOVE
-
SAVE
-
WOUND
-
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Artillery Barrage (Barrage, Blast ⬤, Indirect) | 6 | 5+ | 2/3 |
Marked Air Strike (Barrage, Blast ⬤) | 5 | 4+ | 3/4 |
Guided Missile (AP1) | 4 | 3+ | 4/6 |
Strafing Run | 6 | 4+ | 2/3 |
-