"Every machine and engine is made up of many constituent parts, all of which are necessary for it to function.
Sometimes, however, components break, or cease to work optimally.
When that happens, the weak element must be excised and replaced.
All are expendable if necessary, for the function of the whole."
APL
3
MOVE
3⬤
SAVE
3+
WOUND
13
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Aeonstave (Blast ⬤, Lethal 5+, Stun) | 5 | 3+ | 3/3 |
Entropic Lance (AP1, MW3) | 4 | 3+ | 5/3 |
Aeonstave (Lethal 5+, Stun) | 3 | 3+ | 3/3 |
Entropic Lance | 3 | 3+ | 3/6 |
ACTIONS
Command
ABILITIES
Living Metal
Magnification Conduit
Reanimation Protocols
HIEROTEK CIRCLE, NECRON, <DYNASTY>, FLY, LEADER, CRYPTEK, CHRONOMANCER
APL
3
MOVE
3⬤
SAVE
3+
WOUND
13
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Abyssal Lance (AP2, Blast ⬤, Splash 1) | 5 | 3+ | 2/2 |
Abyssal Lance (Reap 3) | 3 | 3+ | 2/3 |
ACTIONS
Command
ABILITIES
Living Metal
Magnification Conduit
Reanimation Protocols
HIEROTEK CIRCLE, NECRON, <DYNASTY>, FLY, LEADER, CRYPTEK, PSYCHOMANCER
APL
3
MOVE
3⬤
SAVE
3+
WOUND
13
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Staff Of Light (AP1) | 6 | 3+ | 3/4 |
Staff Of Light (Lethal 5+) | 3 | 3+ | 3/5 |
ACTIONS
Command
Canoptek Repair (1 AP)
Nanoscarab Repair Swarm (1 AP)
ABILITIES
Living Metal
Magnification Conduit
Reanimation Protocols
Rites Of Reanimation
HIEROTEK CIRCLE, NECRON, <DYNASTY>, FLY, MEDIC, LEADER, CRYPTEK, TECHNOMANCER
APL
2
MOVE
3⬤
SAVE
5+
WOUND
5
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Spark (Rng ◼) | 4 | 4+ | 2/3 |
Claws | 3 | 5+ | 1/2 |
ACTIONS
Accelerate
ABILITIES
Living Metal
Reanimation Protocols
Scuttler
HIEROTEK CIRCLE, NECRON, <DYNASTY>, FLY, PLASMACYTE, ACCELERATOR
APL
2
MOVE
3⬤
SAVE
5+
WOUND
5
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Spark (Rng ◼) | 4 | 4+ | 2/3 |
Claws | 3 | 5+ | 1/2 |
ABILITIES
Living Metal
Reanimation Protocols
Reanimation Beam
Scuttler
HIEROTEK CIRCLE, NECRON, <DYNASTY>, FLY, PLASMACYTE, REANIMATOR
APL
3
MOVE
3⬤
SAVE
3+
WOUND
12
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Arcane Conduit (AP1) | 4 | 3+ | 3/4 |
Arcane Conduit | 3 | 3+ | 3/5 |
ACTIONS
Apprentek Assistance (1 AP)
ABILITIES
Living Metal
Magnification Conduit
Reanimation Protocols
HIEROTEK CIRCLE, NECRON, <DYNASTY>, APPRENTEK
APL
2
MOVE
2⬤
SAVE
3+
WOUND
10
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Synaptic Disintegrator (AP1, Heavy, MW1) | 4 | 2+ | 4/4 |
Fists | 3 | 3+ | 3/4 |
ABILITIES
Living Metal
Reanimation Protocols
HIEROTEK CIRCLE, NECRON, <DYNASTY>, DEATHMARK
APL
2
MOVE
2⬤
SAVE
3+
WOUND
12
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Gauss Blaster (AP1) | 4 | 2+ | 4/5 |
Tesla Carbine (Splash 1) | 5 | 2+ | 3/3 |
Bayonet | 4 | 2+ | 3/4 |
ACTIONS
Demand
ABILITIES
Living Metal
Reanimation Protocols
HIEROTEK CIRCLE, NECRON, <DYNASTY>, IMMORTAL, DESPOTEK
APL
2
MOVE
2⬤
SAVE
3+
WOUND
10
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Gauss Blaster (AP1) | 4 | 3+ | 4/5 |
Tesla Carbine (Splash 1) | 5 | 3+ | 3/3 |
Bayonet | 4 | 3+ | 3/4 |
ABILITIES
Living Metal
Reanimation Protocols
HIEROTEK CIRCLE, NECRON, <DYNASTY>, IMMORTAL, GUARDIAN
Name | A | BS | D |
---|---|---|---|
Devourer Nanoscarabs | 4 | 3+ | 3/4 |
Special Rules | |||
Rng ⬟, Indirect, Lethal 5+, Lim |
Name | A | BS | D | |
---|---|---|---|---|
Hunter Scarab | 5 | 3+ | 1/1 | |
Special Rules | ||||
Indirect, Limited, No Cover, MW1 |