Apprehend The Prisoner kt21
A three-player narrative mission for Kill Team that pitches two rival forces against each other as they try to capture a powerful psyker!
An escaped prisoner and their growing band of thralls have been cornered aboard the Gallowdark. Two rival bands of elite hunters have chased the
escapee - and at times each other - before running them to ground. Both forces seek to capture the prisoner alive for their own, secret agendas
and must attempt to hold back their rivals while securing the quarry. Yet the prisoner is far from vulnerable. While its hunters savage each other
in their desperation, and its own thralls slavishly lay down their lives to ensure its escape, the prisoner uses its unnatural powersof witchfire
to incinerate any who get too close.
Prisoner
APL
3
MOVE
3⬤
SAVE
6+
WOUND
10
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Burn (Lethal 5+, Rending) | 4 | 3+ | 4/5 |
Blaze (Rng ⬟, Tor ⬤) | 5 | 2+ | 4/4 |
Ignite (Blast ⬤) | 4 | 3+ | 4/6 |
Wyrdlit Hands (Lethal 5+, Rending) | 4 | 4+ | 4/5 |
ACTIONS
Conflagration (1 AP)
Soulflame Parasite (1 AP)
ABILITIES
Extremis-Level Psyker
Warp-Fueled Constitution
CULT OF THE UNSHACKLED, LEADER, PSYKER, PRISONER
Thrall
APL
2
MOVE
3⬤
SAVE
6+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Firearm | 4 | 5+ | 2/3 |
Pistol (Rng ⬟) | 4 | 5+ | 2/3 |
Crude Melee Weapon | 4 | 4+ | 2/3 |
Gun Butt | 3 | 4+ | 2/3 |
ABILITIES
Mastered Will
Scavenged Weapons
CULT OF THE UNSHACKLED, THRALL