Pathfinders kt21
Pathfinders are the main scouting infantry forces for the Fire Caste of the T'au Empire. As light reconnaissance units, Pathfinder Teams are the eyes and ears of their T'au Commander in a way no T'au Drone can yet emulate.
A Pathfinder's role is not to engage the enemy, but instead to maximise the efficiency of the rest of their Hunter Cadre with their Marker Lights which designate priority enemy targets and guide the fire of their comrades.
Assault Grenadier Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
EMP Grenade (Rng ⬟, Blast ⬤, Indirect, *EMP, Lim, No Overwatch) | 4 | 3+ | 2/3 |
Fusion Grenade (Rng ⬟, Indirect, AP2, Lim, MW3, No Overwatch) | 4 | 3+ | 4/3 |
Pulse Carbine | 4 | 4+ | 4/5 |
Fists | 3 | 5+ | 2/3 |
ACTIONS
Markerlight (1 AP)
Photon Grenade (1 AP)
ABILITIES
Close Quarters
*EMP
Grenadier
Nanocrystalline Headgear
PATHFINDER, T’AU, <SEPT>, ASSAULT GRENADIER PATHFINDER
Blooded Pathfinder
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Suppressed Pulse Carbine (Silent) | 4 | 3+ | 4/5 |
Bionic Arm | 3 | 4+ | 3/4 |
ACTIONS
Markerlight (1 AP)
ABILITIES
Close Quarters
PATHFINDER, T’AU, <SEPT>, BLOODED PATHFINDER
Communications Specialist Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Pulse Carbine | 4 | 4+ | 4/5 |
Fists | 3 | 5+ | 2/3 |
ACTIONS
Markerlight (1 AP)
Signal (1 AP)
ABILITIES
Close Quarters
PATHFINDER, T’AU, <SEPT>, COMMUNICATIONS SPECIALIST PATHFINDER
Drone Controller Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Pulse Carbine | 4 | 4+ | 4/5 |
Fists | 3 | 5+ | 2/3 |
ACTIONS
Control Drone (1 AP)
Markerlight (1 AP)
ABILITIES
Close Quarters
Drone Scout
Focused EMP Override
PATHFINDER, T’AU, <SEPT>, DRONE CONTROLLER PATHFINDER
Marksman Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Marksman Rail Rifle | |||
- Standard (AP1, Lethal 5+, MW2) | 4 | 3+ | 4/4 |
- Dart Round (AP1, Silent, MW2) | 4 | 3+ | 3/3 |
Fists | 3 | 5+ | 2/3 |
ABILITIES
Inertial Dampener
PATHFINDER, T’AU, <SEPT>, MARKSMAN PATHFINDER
MB3 Recon Drone
APL
2
MOVE
3⬤
SAVE
4+
WOUND
12
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Burst Cannon (Heavy, Ceaseless, Fus) | 6 | 4+ | 3/4 |
Ram | 3 | 5+ | 3/4 |
ACTIONS
Analyse (1 AP)
ABILITIES
Artificial Intelligence
Recon Suite
Saviour Protocols
PATHFINDER, T’AU, <SEPT>, DRONE, FLY, MB3 RECON DRONE
Medical Technician Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Pulse Carbine | 4 | 4+ | 4/5 |
Fists | 3 | 5+ | 2/3 |
ACTIONS
Medikit (1 AP)
Markerlight (1 AP)
ABILITIES
Close Quarters
Medic!
PATHFINDER, T’AU, <SEPT>, MEDIC, MEDICAL TECHNICIAN PATHFINDER
MV1 Gun Drone
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Twin Pulse Carbine (Relentless) | 4 | 4+ | 4/5 |
Ram | 3 | 5+ | 2/3 |
ABILITIES
Artificial Intelligence
Saviour Protocols
PATHFINDER, T’AU, <SEPT>, DRONE, FLY, MV1 GUN DRONE
MV31 Pulse Accelerator Drone
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Ram | 3 | 5+ | 2/3 |
ABILITIES
Artificial Intelligence
Pulse Accelerator
Saviour Protocols
PATHFINDER, T’AU, <SEPT>, DRONE, FLY, MV31 PULSE ACCELERATOR DRONE
MV33 Grav-Inhibitor Drone
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Ram | 3 | 5+ | 2/3 |
ACTIONS
Grav-Wave (1 AP)
ABILITIES
Artificial Intelligence
Grav-Inhibitor
Saviour Protocols
PATHFINDER, T’AU, <SEPT>, DRONE, FLY, MV33 GRAV-INHIBITOR DRONE
MV4 Shield Drone
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Ram | 3 | 5+ | 2/3 |
ABILITIES
Artificial Intelligence
Shield Generator
Saviour Protocols
PATHFINDER, T’AU, <SEPT>, DRONE, FLY, MV4 SHIELD DRONE
MV7 Marker Drone
APL
2
MOVE
3⬤
SAVE
4+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Ram | 3 | 5+ | 2/3 |
ACTIONS
Markerlight (1 AP)
ABILITIES
Artificial Intelligence
Close Quarters
High-Intensity Markerlight
Saviour Protocols
PATHFINDER, T’AU, <SEPT>, DRONE, FLY, MV7 MARKER DRONE
Shas'La Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Pulse Carbine | 4 | 4+ | 4/5 |
Fists | 3 | 5+ | 2/3 |
ACTIONS
Markerlight (1 AP)
ABILITIES
Close Quarters
PATHFINDER, T’AU, <SEPT>, SHAS’LA PATHFINDER
Shas'Ui Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
8
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Pulse Carbine | 4 | 3+ | 4/5 |
Bonding Knife (Bal) | 3 | 4+ | 3/4 |
ACTIONS
Markerlight (1 AP)
ABILITIES
Art Of War
Close Quarters
Holographic Readout
PATHFINDER, T’AU, <SEPT>, LEADER, SHAS’UI PATHFINDER
Transpectral Interference Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Pulse Carbine | 4 | 4+ | 4/5 |
Fists | 3 | 5+ | 2/3 |
ACTIONS
Markerlight (1 AP)
System Jam (1 AP)
ABILITIES
Close Quarters
Multi-Spectral Sensor
PATHFINDER, T’AU, <SEPT>, TRANSPECTRAL INTERFERENCE PATHFINDER
Weapons Expert Pathfinder
APL
2
MOVE
3⬤
SAVE
5+
WOUND
7
WEAPONS | ATK | HIT | DMG |
---|---|---|---|
Ion Rifle | |||
- Standard (P1) | 5 | 4+ | 4/5 |
- Overcharge (AP1, Hot) | 5 | 4+ | 5/6 |
Rail Rifle (AP1, Lethal 5+, MW2) | 4 | 4+ | 4/4 |
Fists | 3 | 5+ | 2/3 |
PATHFINDER, T’AU, <SEPT>, WEAPONS EXPERT PATHFINDER